Case Study
Base Lambda
A location-based mixed reality horror experience for Meta Quest that focuses on tension, spatial storytelling, and physical presence.
Category
XR / Interactive Media
Timeline
Jan 2026 — Jun 2026
Source
SLIIT group project
Status
Built for portfolio showcase
Problem
Design a horror experience that feels immersive instead of gimmicky, while staying technically stable in XR.
Approach
Defined the narrative arc, built the interaction systems, and tuned lighting, spatial audio, and chase sequences for pacing.
Outcome
Delivered the gameplay systems, environmental storytelling, and XR architecture for a 4-person group project.
Deliverables
Stack
- Unity●
- OpenXR●
- XR Interaction Toolkit●
- Spatial Audio●
- Level Design●
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Base LambdaXR / Interactive MediaSLIIT group projectCreative TechnologistBase LambdaXR / Interactive MediaSLIIT group projectCreative TechnologistBase LambdaXR / Interactive MediaSLIIT group projectCreative Technologist